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- NBA LIVE 07:
- Dragonball Z MUGEN Budokai 3 PC Edition:

As fighting games go this is a fairlywell put together game. It is smooth enough,with good good graphics and sound, especially for the size of the download.
Of course what makes this Dragonball Z MUGEN Edition really cool is that it's DragonBall Z! All of your favourite characters are here for you to pit against each other.
I thought it was quite good, and the number of different characters you can play as gives depth. A questions foryou DBZ fans...do you think DBZ Millenium is better, bearing in mind the size of the download.You'll have to try it and see.
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[b]H[/b]
[URL=http://www.gamers-evolution.net/modules.php?name=Content&pa=showpage&pid=19][b]Halo 3 Cheats[/b][/URL]
[/align]
- Halo 3 Cheats: - [b]Halo 3 Cheat Codes[/b]
Hide Weapon, Show Coordinates & Camera Modes
The following cheats can be performed during a local match or replay only. You must simultaneously PRESS & HOLD the following buttons for 3 SECONDS to toggle the effect on / off.
KEYS:
LB = Left Bumper
RB = Right Bumper
LS = Click in on Left Analog Stick
RS = Click in on Right Alalog Stick
Cheat Effect
LB + RB + LS + A + DOWN [D-PAD] Toggle Hide Weapon
LB + RB + LS + A + UP [D-PAD] Toggle Show Coordinates / Camera Mode
[HOLD LS + RS] Press Left on D-Pad Toggle Pan-Cam / Normal while Show Corrdinates is enabled
Halo 3 Unlockables
Achievements
Complete each achievement to get the allotted gamerscore.
Unlockable How to Unlock
Landfall (20) Finish the first mission of the Campaign on Normal, Heroic, or Legendary.
Holdout (20) Finish the second mission of the Campaign on Normal, Heroic, or Legendary.
The Road (20) Finish the third mission of the Campaign on Normal, Heroic, or Legendary.
Assault (30) Finish the fourth mission of the Campaign on Normal, Heroic, or Legendary.
Cleansing (30) Finish the fifth mission of the Campaign on Normal, Heroic, or Legendary.
Refuge (30) Finish the sixth mission of the Campaign on Normal, Heroic, or Legendary.
Last Stand (40) Finish the seventh mission of the Campaign on Normal, Heroic, or Legendary.
The Key (40) Finish the eigth mission of the Campaign on Normal, Heroic, or Legendary.
Return (50) Finish the final mission of the Campaign on Normal, Heroic, or Legendary.
Campaign Complete: Normal (125) Finish the Campaign on Normal.
Campaign Complete: Heroic (125) Finish the Campaign on Heroic (normal is unlocked as well).
Campaign Complete: Legendary (125) Finish the Campaign on Legendary (normal and heroic are unlocked as well).
Iron (10) Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Black Eye (10) Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Tough Luck (10) Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Catch (10) Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Fog (10) Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Famine (10) Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Thunderstorm (10) Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Tilt (10) Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Mythic (10) Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Graduate (10) Earn 5 EXP or finish 10 games to complete the requirements for basic training (Online).
UNSC Spartan (15) Earn your Sergeant rating to be recognized as a true Spartan (Online).
Spartan Officer (25) Advance to the Spartan Officer ranks (Online).
Two for One (5) Score a Double Kill with a single spartan laser shot in a ranked free for all playlist (Online).
Too Close to the Sun (5) Destroy an enemy banshee with the spartan laser or missile pod in a ranked playlist or in campaign.
Triple Kill (5) Kill 3 enemies within 4 seconds of one another in a ranked free for all playlist (Online).
Overkill (5) Kill 4 enemies within 4 seconds of one another in a ranked free for all playlist (Online).
Lee R Wilson Memorial (5) Score 5 grenade sticks in any ranked free for all playlist (Online).
We’re in for Some Chop (5) Destroy an enemy vehicle with equipment in a ranked playlist or in campaign.
Killing Frenzy (5) Kill 10 enemies without dying in any ranked free for all playlist (Online).
Steppin' Razor (5) Score a Triple Kill with the sword in a ranked free for all playlist (Online).
Mongoose Mowdown (5) Splatter an enemy with the mongoose in a ranked free for all playlist (Online).
Up Close and Personal (5) Kill 5 enemies by melee or assassination in a ranked free for all playlist (Online).
Fear the Pink Mist (5) Kill 5 enemies with the needler in a ranked free for all playlist or in campaign.
Headshot Honcho (5) Kill 10 enemies with headshots in a ranked free for all playlist or in campaign.
Used Car Salesman (5) Destroy a vehicle that has three enemies in it in a ranked playlist or in campaign.
Marathon Man (40) Locate and access all Terminals in the Campaign.
MVP (5) Earn the MVP in any ranked playlist (Online).
Maybe Next Time Buddy (5) Board the same vehicle within 10 seconds after being boarded in any free for all playlist (Online).
Guerilla (10) Score over 15,000 points in the Campaign meta-game on the first mission.
Demon (10) Score over 15,000 points in the Campaign meta-game on the second mission.
Askar (10) Score over 15,000 points in the Campaign meta-game on the fourth mission.
Exterminator (10) Score over 15,000 points in the Campaign meta-game on the fifth mission.
Ranger (10) Score over 50,000 points in the Campaign meta-game on the sixth mission.
Vanguard (10) Score over 50,000 points in the Campaign meta-game on the seventh mission.
Orpheus (10) Score over 15,000 points in the Campaign meta-game on the eigth mission.
Reclaimer (10) Score over 15,000 points in the Campaign meta-game on the final mission.
Cavalier (10) Score over 15,000 points in the Campaign meta-game on the third mission.
Armor Permutations Unlockables
Body Pieces: Spartan marked with (S) and Elite marked with (E).
Unlockable How to Unlock
(S) Hayabusa Helmet Collect 13 hidden skulls
(S) Hayabusa Shoulders Collect 9 hidden skulls
(S) Hayabusa Chest Collect 5 hidden skulls
(E) Commando Body Unlock "Triple Kill" Achievement
(S) EVA Body Complete Tsavo Highway on Normal or higher
(S) EOD Body Complete Tsavo Highway on Legendary
(S) Scout Body Unlock "Too Close to the Sun" Achievement
(E) Flight Body Complete Tsavo Highway On Herioic or Legendary
(E) Ascetic Body Unlock "Up Close and Personal" Achievement
(E) Commando Head Unlock "Overkill" Achievement
(E) Commando Shoulders Unlock "Killing Frenzy" Achievement
(E) Ascetic Head Unlock "Steppin' Razor" Achievement
(E) Ascetic Shoulders Unlock "Overkill" Achievement
(E) Flight Head Complete Campaign mode on Heroic difficulty.
(S) ODST Head Unlock "Spartan Graduate" Achievement
(S) Rogue Head Unlock "Spartan Officer" Achievement
(E) Flight Shoulders Complete The Ark on Heroic difficulty or higher.
(S) Scout Head Unlock "Used Car Salesman" Achievement
(S) Mark V Head Unlock "UNSC Spartan" Achievement
(S) Security Head Earn 1000 Gamerscore points.
(S) Scout Shoulders Unlock "Mongoose Mowdown" Achievement
(S) Security Shoulders Currently glitched, no 100% working method to obtain or keep
(S) EVA Head Complete Campaign mode on Normal
(S) EOD Shoulders Complete The Ark on Legendary difficulty
(S) EOD Head Complete Campaign mode on Legendary Difficulty
(S) EVA Shoulders Complete The Ark on Normal difficulty or higher.
(S) Katana Complete all Achievements (1000/1000)
Multiplayer Ranks
A list of the Skill and Experience needed to advance in rank. Note: you can skip ranks once there is a set skill requirement. For example, many people go from Lieutenant Grade 2 (Skill:10 EXP:85) straight to Captain (Skill:20 EXP:100)
Unlockable How to Unlock
01 Recruit Skill Needed: 0 EXP:1
02 Apprentice Skill Needed: 0 EXP:2
03 Apprentice Grade 2 Skill Needed: 0 EXP:3
04 Private Skill Needed: 0 EXP:5
05 Private Grade 2 Skill Needed: 0 EXP:7
06 Corporal Skill Needed: 0 EXP:10
07 Corporal Grade 2 Skill Needed: 0 EXP:15
08 Sergeant Skill Needed: 0 EXP:20
09 Sergeant Grade 2 Skill Needed: 0 EXP:30
10 Sergeant Grade 3 Skill Needed: 0 EXP:40
11 Gunnery Sergeant Skill Needed: 0 EXP:50
12 Gunnery Sergeant Grade 2 Skill Needed: 0 EXP:60
13 Gunnery Sergeant Grade 3 Skill Needed: 0 EXP:150
14 Gunnery Sergeant Grade 4 Skill Needed: 0 EXP:300
15 Lieutenant Skill Needed: 10 EXP:70
16 Lieutenant Grade 2 Skill Needed: 10 EXP:85
17 Lieutenant Grade 3 Skill Needed: 10 EXP:200
18 Lieutenant Grade 4 Skill Needed: 10 EXP:400
19 Captain Skill Needed: 20 EXP:100
20 Captain Grade 2 Skill Needed: 20 EXP:150
21 Captain Grade 3 Skill Needed: 20 EXP:300
21 Captain Grade 4 Skill Needed: 20 EXP:600
22 Major Skill Needed: 30 EXP:200
23 Major Grade 2 Skill Needed: 30 EXP:300
24 Major Grade 3 Skill Needed: 30 EXP:600
25 Major Grade 4 Skill Needed: 30 EXP:1,200
26 Commander Skill Needed: 35 EXP:300
27 Commander Grade 2 Skill Needed: 35 EXP:450
28 Commander Grade 3 Skill Needed: 35 EXP:900
29 Commander Grade 4 Skill Needed: 35 EXP:1,800
30 Colonel Skill Needed: 40 EXP:400
31 Colonel Grade 2 Skill Needed: 40 EXP:600
32 Colonel Grade 3 Skill Needed: 40 EXP:1,200
33 Colonel Grade 4 Skill Needed: 40 EXP:1,800
34 Brigadier Skill Needed: 45 EXP:500
35 Brigadier Grade 2 Skill Needed: 45 EXP:1,000
36 Brigadier Grade 3 Skill Needed: 45 EXP:2,000
37 Brigadier Grade 4 Skill Needed: 45 EXP:4,000
38 General Skill Needed: 50 EXP:600
39 General Grade 2 Skill Needed: 50 EXP:1,200
40 General Grade 3 Skill Needed: 50 EXP:2,500
41 General Grade 4 Skill Needed: 50 EXP:5,000
Multiplayer Medals
If you do the following things you will get the medal while playing multiplayer. When you do the task usually it will show you by a little icon of the said medal appearing in the corner of the screen. Also at the end of each match you can check what medals you got. You can also check your overall medal count on bungie's official website. A very small amount of these are secret medals in that they don't tell you right when you get them but they will appear in your medal history. (One example of such a medal is the Steaktacular! Medal)
Unlockable How to Unlock
Assassin! Hit and kill an opponent with a melee attack from behind.
Killing Spree! Kill 5 opponents in a row without dying.
Killing Frenzy! Kill 10 opponents in a row without dying.
Running Riot Kill 15 opponents in a row without dying.
Death from the Grave! Kill an opponent after you have died.
Laser Kill! Kill an opponent by using the Spartan Laser.
Grenade Stick! Kill an opponent by sticking him/her with a Plasma Grenade or a Spike Grenade.
Incineration! Kill an opponent by using the Flamethrower.
Killjoy! End an opponent's killing spree—any spree.
Steaktacular! Beat the opposing team by over 20 kills; (Luke owes you a steak dinner) (Secret Medal)
Beat Down! Hit and kill an opponent with a melee attack.
Extermination! Get an overkill on the opposing team, wiping out all of the members.
Bulltrue! Kill an opponent who is in the act of a sword lunge.
Rampage! Kill 20 opponents in a row without dying.
Untouchable! Kill 25 opponents in a row without dying.
Invincible! Kill 30 opponents in a row without dying.
Double Kill! Kill 2 opponents within 4 seconds of each other.
Triple Kill! Kill 3 opponents within 4 seconds of each other.
Overkill! Kill 4 opponents within 4 seconds of each other.
Killtacular! Kill 5 opponents within 4 seconds of each other.
Killtrocity! Kill 6 opponents within 4 seconds of each other.
Killimanjaro! Kill 7 opponents within 4 seconds of each other.
Killtastrophe! Kill 8 opponents within 4 seconds of each other.
Killapocalypse! Kill 9 opponents within 4 seconds of each other.
Killionaire! Kill 10 opponents within 4 seconds of each other.
Sniper Kill! Kill an opponent by using a sniping weapon.
Sniper Spree! Snipe 5 opponents in a row without dying.
Sharpshooter! Snipe 10 opponents in a row without dying.
Shotgun Spree! Gun down 5 opponents with a Shotgun in a row without dying.
Open Season! Gun down 10 opponents with a Shotgun in a row without dying.
Sword Spree! Cut down 5 opponents with the Plasma Sword in a row without dying.
Slice 'N Dice! Cut down 10 opponents with the Plasma Sword in a row without dying.
Splatter! Hit and kill an opponent with a vehicle.
Splatter Spree! Splatter 5 opponents in a row without dying.
Vehicular Manslaughter! Splatter 10 opponents in a row without dying.
Wheelman! Be the driver of a vehicle when a passenger kills an opponent.
Highjacker! Board an enemy ground vehicle.
Skyjacker! Board an enemy aircraft.
Killed VIP! Kill the opposing VIP in a VIP Gametype.
Bomb Planted! Plant the bomb in a Assault Gametype.
Killed Bomb Carrier! Kill the opposing bomb carrier in a Assault Gamtype.
Flag Score! Capture the opposing team's flag in a CTF gametype.
Hell's Janitor! Kill 10 zombies in a row as a human without dying in an Infection gametype.
Zombie Killing Spree! Kill 5 zombies in a row as a human without dying in an Infection gametype.
Mmmm Brains! Kill 10 humans in a row as a zombie without dying in an Infection gametype.
Infection Spree! Kill 5 humans in a row as a zombie without dying in an Infection gametype.
Last Man Standing! Be the last human of the game in an Infection gametype.
Unstoppable! Kill 10 consecutive opponents in a single run as the Juggernaut in a Juggernaut gametype.
Juggernaut Spree! Kill 5 consecutive opponents in a single run as the Juggernaut in a Juggernaut gametype.
Killed Juggernaut! Kill the Juggernaut in a Juggernaut gametype.
Perfection! Win a slayer game with 15+ kills without dying.
Oddball Kill! Get a melee kill when holding the ball in a Oddball gametype.
Hail to the King! Kill 5 consecutive opponents in a single life from inside the hill before it moves in a King of the Hill gametype.
Flag Kill! Get a melee kill with the flag in a CTF gametype.
Killed Flag Carrier! Kill the opposing flag carrier in a CTF gametype.
Linktacular! Play in a matchmade game comprised of all Bungie.net users. (Secret Medal)
Halo 3 Secrets
Grunt Birthday Party skull
Effect: Headshots on grunts cause heads to explode with confetti.
Where to find: Crow's Nest
How to find: Right after the first objective, while en route to the barracks, you will fall down onto a pipe. At the end of this pipe, look over the edge to see a small space a few feet below you. You must simply drop over and as quicly as you can, pull back to land under the floor you were just on. After that, the skull will be at the end.
Black-Eye Skull
Effect: Melee hits instantly recharges your shield.
Where to find: Crow's Nest
How to find: As soon as you start the level, head straight up to the higher level. Head toward the door with the red light, then turn around. Jump onto the racks, onto the red metal light holders, then onto the ventilation tube. The skull will spawn at the end.
Blind Skull
Description: "Shoot from the hip"
Stage: First Stage
How To Find: When you get to the area where you see the Phantom overhead (one of the marines will point it out) jump over the rocks and keep following the path on the right. When you get to the cliff there will be a rock over of the side. The skull is on the end of the rock.
Note: This skull has to be Activated before you start a Campaign map.
Iron Skull
Effect: When either player dies in Co-Op on any difficulty both players will restart at last check point or in single player if you die you restart the level.
Where to Find: Sierra 117
How to find: In the area where you rescue Sarge, behind the prison cell is a large ledge. Got to the far right side and jump on the boxes, then onto the pipes to get up on the ledge, goto the far end of the ledge, turning two corners the skull is at the far end.
Tough Luck Skull
Effect: Enemies do saving throws
Where to find: Tsavo Highway
On Tsavo Highway, about halfway through the mission (right after you are forced to walk through a large blue barrier), you will come out of a tunnel on the highway, and see a large pipeline on your left. Drop down in between the two, and run to the wall in front of you. Follow the wall all the way to where it connects with the cliff on your right, and turn to the left. There should be a few ledges--simply crouch jump from ledge to ledge, and the last one should have the "Tough Luck" skull on it.
Mythic Skull
Effect: Every enemy on the field now has double their normal amount of health.
Where to find: Halo
How to find: As soon as the mission starts walk up the hill in front of you and into the cave. Hug the right side of the cave and after a large boulder you will see a path on your right, just take the short path and it will be at the end.
Cowbell Skull
Effect: Explosive force increased (sputnik from H2)
Level: The Ark
Location: First pick up a grav lift from the small building near where you fight the scarab. Now proceed through the level until you reach the second sloping hallway (stairway), you should see some partitioned risers (platforms) halfway down. The skull is on the top level. Toss the grav-lift on the right side of the hall so it lands on the fourth little green dot from the door. Then run, jump, and use the grav-lift to propel you to the top. You should reach a ckeckpoint just as you enter the room so it you miss just try again.
Thunderstorm Skull
Mission: The Covenant
Effect: "Field promotions for everyone!" -- Upgrades enemies to their stronger versions.
After you shut down tower 1 and get access to the hornet, fly to tower 2 (the one the arbiter shut down). While walking up the stairs, go to the middle part that connects both and there should be a stair leading up to a platform where the skull is.
The 7 Terminals
The Ark:
1. Start the mission and once you enter the first building take a left into another door and now you should be in a curved corridor. On the inside is a Terminal.
2. After activating the bridge to let your comrades accross the gap, do a 180 and you should see it. (it does not open until you activate the bridge)
3. In the third building after defeating the scarab, kill the group of sleeping covenant, then follow the corridor downwards. Once you reach a door in front that is locked, immediately on the left there's an open door. Go through and walk straight off, then do a 180 to find a secret room. It is in there.
The Covenant:
1. When in the first tower standing on the lift, face the access panel and turn left. Jump over and it's right there.
2. Land your hornet on the second tower, walk towards the entrance but when you see the locked door, do a 180. Should be right in front of you.
3. When in the third tower standing on the lift, face the access panel and turn right. Jump over and it's right there.
Halo:
1. After reaching the end of the first cave, hug the right wall and you will see a building. Jump up onto the walkway and hang a left once inside. It's right there.
Fog Skull
Mission: Floodgate
Effect: "You’ll miss those eyes in the back of your head." -- Your motion sensor disappears.
As you are walking down from the anti-air gun you destroyed in the previous mission, you encounter a ramp (next to a missile launcher). Around this ramp, you hit a checkpoint. At this point, you should also hear a marine yelling, “There! Over There!”. Look up and to the right, directly at the roof of the building next to the missle launcher. There is a single flood form (not to be mistaken with the two other flood forms jumping in front of you) which is holding the skull. Kill him before he jumps, and he will drop the skull down to the ground where you can retrieve it. Too early, and the skull will get stuck on the roof though, so just time it carefully.
Famine Skull
Mission: The Ark
Effect: "Trust us. Bring a magazine." -- Dropped weapons will have very little ammo compared to normal.
When you first go into the valley to the right after the wrecked phantom, look to your left where you will see a huge boulder. Use a ghost and get to the side of the boulder that is closest to the bridge overhead. It is easy to pilot the ghost up the side of the wall using the thrust. To get the skull, pilot 2 ghosts up the wall to the top of the bridge and stack them one on top of another next to the beam where the skull is placed. Simply jump from the top of the ghosts towards the skull and land on the beam.
Tilt Skull
Mission: Cortana
Effect: "What was once resistant is now immunity" -- Enemies have different body parts that may be resistance to certain bullet types
When in the circular type room with all the flood look for a small structure piece next to two archways, jump on top if it and up on the rocks to the top left, turn left and jump up again, then do a 180 and jump to the rocks across from you. After that follow the the rock sticking out and leading up on top of of the original circular room, the skull will be in a pile of blood.
IWHBYD Skull
Mission: The Covenant
Effect: "But the dog beat me over the fence" - Unlocks bonus dialogue throughout the game. For most, this is the last skull, so this gives you the Hayabusa Helmet as well.
To get this, get to the room where you "fight" the Prophet of Truth. Let the Arbiter kill him, turn around, and kill all the Flood here as well; makes it a LOT easier. With all obstacles out of the way, you need to jump through the Halo holograms here in a specific order, listed below:
4 6 5 4 5 3 4
When you jump through the final hologram, they all light up in a sequential pattern. The Skull will be at the end waiting for you right before the energy bridge leading to Truth's corpse.
Catch Skull
Effect: all enemies have 2 grenades, throw more grenades
Level: The Storm
Location: From the start, go through until you go outside again. When you go outside look straight across there is a small round building straight out there, the skull is on top. In order to get up there you can either use a warthog as a platform or grenade-jump. DO NOT destroy the wraith near the door or the skull will disappear.
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Gamers Evolution - Full Free PC Game Downloads » Latest 50 Reviews:
- Sonic Adventure:
If Mario was gay his name would be Sonic the hedgehog. Sonic Adventure was an attempt from Sega to put Sonic in 3D. Sadly this idea is flawed because all Sonic is good for is running fast in 2D sidescrolling. The game caused Sonic to drastically slow down and is the main reason why sonic team and Sega suck today. Most people hail this as the Great Sonic game or 3D platformer, but it should be noted that these people are retarded and no one takes them seriously. Another thing this game made were controls so awful you would always manage to take Sonic off a cliff and a camera that would fuck up and make things damn near impossible to see. But all these things pale in comparison to the Addition of Amy. It’s as if Sega thought that having and 8 year old fox with 2 tails wasn’t gay enough. Now she plagues every game and there are disgusting doujishins. The game however did make something good. The fucking chaos managed to shadow anything else in the game. I’m serious I could spend hours collecting cute animals to feed it to my chaos so they would then more into that cute animal after they sucked their souls. It was also fun to throw them and see how far they could go. That was a fun mini-gam…. Nevermind it wasn’t a mini-game it was the only fun thing to do in the game.
The controls changed from holding down the D-Pad right for 15 minutes to innovatively holding down the D-Pad up for 15 minutes while trying to keep a shitty camera from killing you. Let’s see how the ratings set up.
Graphics: The looks of an either great N64 game or shitty PS2 game. You decide… 7/10
Controls: Hold Down D-pad up for 15 minutes all the while trying to control a glitchy camera=Hours of mind numbing frustration. 5/10
Sound: Rejected 80s Rock metal blares on a repeated loop as you run for 15 minutes. If it’s not rejected 80s hair metal then it is some other headache inducing crap. 6/10
Replay value: Not much unless you count ports which we don’t. 2/10
Overall: I don’t hate sonic or Sega it’s just that this game is overrated and was the demise for Sonic. 5.5/10 - 2007-12-29
- GOLDENEYE 64:
The Name of the game is espionage, but don’t let the main character or movie franchise fool you. This game is an all out balls to the wall shooter made perfect for the strange N64 controller. Though the game may have came out 2 years after the film it didn’t make it any less epic. The big draw on this game was the familiar characters storyline etcetera. This is one of the few movie games to do justice to a good movie. When it first came out it was considered to have great graphics a kickass multiplayer mode which allowed 4 people to play together. While there have been no plans for any direct sequel there was a mod made for half life called Goldeneye Source, it’s the same classic game with Source graphics and online play.
Upon starting this game you are greeted to a screen of James Bond shooting at you and then everything spins and reds out much like the opening of the film. In the first level you run out and kill everyone in site if you want to or you can just jump of the damn without killing anyone like a pussy…There are many difficulty settings which you can chose from. When you change to a higher difficulty setting you have more objectives and the AI becomes stronger and smarter making the game more challenging. Another fun feature RARE added was the ability to unlock cheats by completing levels on a set mode and in a certain time period. This adds much replay value to the game. Not only does this game follow the Goldeneye movie but it also manages to incorporate some other Bond theme into it. For instance the last 3 levels which need to be unlocked by completing the game in 00 agent mode are all from classic Bond films, with characters such as Oddjob and Jaws and others appearing equals a fanboy joygasm which can be only best described as a nice welcome feature. The multiplayer itself was a marvel back in the 90’s it set the standard for many FPS’s for years to come. Many people will argue and say Halo was the most innovative FPS. These people are obviously 13 year old boys who never played Goldeneye because they were too young or were gay. The only thing this game needed was an online server; shame the N64 wasn’t online compatible. While there may never be a direct sequel there may be plans of a re-release for Virtual console or Xbox Live, one of the 2 will get it since RARE split with Nintendo it’s really anybodies guess.
Graphics: Polygonal shit spewed with face mapping of real people. Great for their time
Anything and everything blows up. Ever wanted to see an Exploding chair or table or even a cardboard box? Well then Goldeneye is your game….8/10
Multiplayer: 4 people on one screen will amount to many wasted hours even nowadays. 9/10
Sound: The 007 theme blazes through the background along with other nameless songs. People make funny sounds when they die, gunshots sound real, as do explosions. 9/10
Replayability: Unlimited. Seriously I can still play this game for hours even after 10 years of owning it I still manage to hop on and play a round at least once a week. 10/10
Overall: 9/10 a classic game which should never be forgotten. - 2007-12-29
- Ghost Recon Advanced Warfighter 2 :

Concept: 8
Graphics: 8.5
Gameplay:8.5
Sound:8
Total: 83.5%
Publisher:
Developer:
Type: Game
Ubi Soft Entertainment
Ubi Soft
Third Person Action Game
GRAW 2 is not completely from this era, but rather plays in 2015, a setting that doesn't really seem to have changed much from today and the weapons and gadgets are from existing technology.
The story plays in Mexico where terrorists are planning huge-scale bombing attacks. At the beginning of each mission you get a full debriefing both visually and with text. Then you choose your team and gear and it's off you go!
The team is the most important part in this game, you've got several soldiers at your disposal and they all have their own specialities (sniper, assault, all-round, ...). Usually you'll be in a party of three and this brings a lot of fun possibilities for tactical warfare, but there's a little problem with that.

The continuously controlling your team members is fun and well done but you'll find you'll quickly let them run behind you. Sometimes they won't do what you want, can't find their way around a wall, more than gladly sacrifice themselves or have trouble locating hostile forces. Still, this isn't the biggest reason to leave them alone, there's another one for that: they're completely unnecessary.
GRAW2 may profile itself as a tactical shooter but in 90% of all cases the Rambo-approach will do just fine. Admittedly, if you were to storm into a room of terrorists, you'll probably die. You can't jump and the gameplay is slower than in a "real" FPS, but you'll hardly ever make up a tactical attack plan and start giving orders from high above. It cool to do for once, but shooting the bad guys yourself is what you'll want to do.
And you'll do it in style. If you're lucky enough to be able to play at the highest resolution, it's a pleasure that can easily hold its ground next to DirectX10 games. The surroundings may look alike too much at times, but there's are infinite roads to take between all the different houses. The characters and textures are pretty sharp and this makes them look perfect. Also the HUD is very cool and the same can be said about the sound with real-sounding gun shots and good voice acting that deserves an applause.

GRAW2 also has an online mode and I wondered whether such a title could be fun that way. The answer to that question is "yes". The multiplayer is a bit more smooth than the "do it yourself" part and you'll be able to imitate Rambo even more.
The game has a built-in stats system that will reset every time you disconnect. It comes down to that the better you play, the better your gear will become at the beginning of each round. When a new map gets loaded, everyone starts from the beginning again.
There are plenty of maps and the entire single player campaign can also be played in co-op.
- 2007-10-23
- Halo 3 : Halo 3 builds upon the concepts of Halo 2 in ways that you'd expect, but there are also new modes and options that send the series in exciting new directions.

Regardless of how you felt about its cliffhanger ending, there's no denying that Halo 2 was a gigantic success that raised the bar for what we, as a game-playing society, expect out of a good console-based first-person shooter. In the years that followed, plenty of games attempted to duplicate the Halo formula, with varying degrees of success. But there's still nothing quite like the genuine item. Luckily for all involved, Halo 3 is a positively amazing package that offers extreme satisfaction across all of its different parts. Maybe now you can finally retire your Halo 2 disc and really move into the next generation of games.
Halo 3 manages to feel familiar while also packing in a good amount of new material.
Halo 3 is an interesting mix of established protocol and intriguing new stuff. For example, the gameplay doesn't stray too far from Halo 2, which, in turn, didn't exactly reinvent the original Halo. Don't take that as a negative, because it means that Halo 3 plays extremely well, with the same types of light tactical considerations that have made the series stand apart from other, faster-paced shooters. The balance between your guns, your grenades, and your melee attack has always given Halo a unique feel in the genre, and those same considerations apply today, both in the campaign mode and in multiplayer. You'll also have new weapons and items to consider, such as a host of Brute weapons. One example is the spiker, which is an exciting automatic pistol that fires quickly and decimates opponents, especially if you're holding a pair of them. Another is the mauler, which is a one-handed shotgun that can level enemies up close. You'll even find weapons so huge that your movement speed slows when you carry them. When you use these weapons, the camera pulls out to a third-person perspective so you can see your missile pod, plasma cannon, or flamethrower as it fires. And then there's the gravity hammer. Originally shown in Halo 2 (where it wasn't usable by the player), the gravity hammer is a large melee weapon that will wipe out most regular enemies in one swipe. Needless to say, it can be especially fun in multiplayer settings. The end result is gameplay that feels wholly familiar without retreading the same ground too heavily.
The campaign is structured in much the same way as past Halo games, with multiple chapters and effective streaming that ensures you'll see load times only between chapters. There are also lengthy vehicle sequences to break up the on-foot action. You'll pilot the classic Halo vehicles, such as the Ghost, a hovering one-person craft that's fast and deadly, and the Warthog, a dune buggy with a turret mounted in the back. You'll also see new vehicles, such as the Brute Prowler, which is a two-person vehicle with turrets. Like in previous games, the vehicles are fun to use. Also similar to previous games, the artificial intelligence can't drive very well, so if you're playing alone, you'll usually want to grab the steering wheel rather than the weapons.
The concept of "equipment" is new to the series. These deployable special items have a variety of effects. The most obvious example is the bubble shield: You (and your enemies) can walk through it, but bullets and explosions bounce right off. It's especially entertaining when your enemies use it, given that you can just walk through and bash them with the butt of your gun. You'll also find items that make your shields regenerate more quickly, and others that drain enemy shields and stop their vehicles dead in their tracks. These items also show up in multiplayer, where they're a little more interesting.
Halo 2's ending was widely criticized for being too much of a cliffhanger and leaving you with no sense of progress or resolution whatsoever. It's good news, then, that Halo 3's story doesn't suffer from that problem at all. It opens immediately following the events of Halo 2: The Covenant is on its way to Earth, continuing its religious zealotry and attempting to activate the floating space weapons known as Halos, which could destroy civilization as we know it. The Master Chief and the other Earth forces of the UNSC are in hot pursuit to stop them, with newfound allies such as the Arbiter coming along for the ride. We'll spare you the specifics because they're quite compelling and should be seen firsthand. All you really need to know if you're on the fence about Halo 3's campaign is that it's a delicate balancing act that manages to provide satisfying closure for the trilogy, make perfect sense of all the cryptic events in Halo 2, and leave you filled with anticipation for more adventures set in the Halo universe. Not bad for a game that will take most players between 10 and 15 hours to finish on one of four difficulty settings.
But you'll probably go through the campaign more than once, thanks to the inclusion of a strong co-op mode. Previous Halo games have let two players go through the campaign; Halo 3 ups that number to four players and lets you do the whole thing over Xbox Live, if you so choose. This is a really fun way to experience the campaign's nine chapters, and you can choose to go through them in any order, provided you've already played through it alone. Furthermore, this method of play (which you can also do alone) lets you turn on scoring in campaign mode, in which you earn points for kills and lose them for dying. This adds a sense of competition to the co-op, and there are also achievements associated with finishing chapters with high point totals. You can also customize the experience a bit by turning on a series of unlockable modifiers that open up as you collect hidden skulls. The skulls are stashed around the game, and some of them do things such as increase the amount of damage you'll need to deal to take an enemy down, remove the heads-up display and make your weapon invisible, and so on. This gives the story-driven section of the game some more replay value, although it doesn't get significantly more difficult as you scale up the number of players. Consequently, finishing the game on legendary difficulty is a breeze if you're rolling through with three experienced fellow triggermen.
You can earn the campaign achievements in co-op mode, which makes the legendary difficulty a lot easier to manage.
In addition to the four-player co-op action, you can also play competitive solo and team-based multiplayer matches with up to 16 players on 11 different maps. There's a lot of depth to the multiplayer modes, ranging from simple stuff such as deathmatch and team deathmatch (still referred to as slayer and team slayer here), to more objective-based gameplay such as capture the flag. Another similar mode is called territories, in which the two teams fight to defend or attack various control points around the map. You'll also find a mode called infection, where a percentage of the players start as sword-wielding zombies and must convert the members of the other team by killing them, until only one non-zombie remains. Each of the maps can handle any of these game modes.
Like in Halo 2, you can customize these game types, and there's more to customize this time around. You can change things like starting weapons, the weapons that appear on the map, whether the motion sensor is active, the force of gravity, the game speed, whether the players all have active camouflage or not, and much, much more. The multiplayer is as strong as it has ever been thanks to the addition of new weapons and tweaks to old ones. Swords have been made much more interesting this time around: If two players run at one another with energy swords and attack at the same time, the swords clash and the players bounce off one another. This makes all-swords matches totally wild. The gravity hammer is also big fun in multiplayer matches, both because it crushes enemies that are foolish enough to get too close, and because you can smack incoming rockets to bat them away, which makes for an interesting game of baseball.
The weird thing about this last concept is that, with the addition of the Forge, you'll actually be able to build some sort of crude baseball variant if you want. Forge mode is a map editor, but not in the 3D modeling sense that you're used to seeing in PC shooters. You can't edit level geometry with Forge, but you can spawn, remove, and move objects and items around the level. All of the editing is done in real time, and you can pop in and out of edit mode by pushing up on the D pad. You can also play this mode with other players, letting everyone run around in edit mode to spawn Warthogs, rocket launchers, and whatever else is already on the map. On the surface, that doesn't sound so exciting. But in practice, it's a weird and potential-rich addition to the game because there are a ton of little secrets and tricks you can use to manipulate the objects in ways the developers may not have intended.

For example, take the fusion core. It's Halo's version of the exploding barrel, and by default, it blows up when you shoot it or drop it from a significant height. It also takes 30 seconds to respawn. You can modify it to respawn every 10 seconds and, with help from another player's rifle fire, you can coax it into respawning in midair, where it tumbles to the ground and explodes every 10 seconds. Naturally, if you surround that spot with more stuff that explodes, you'll have a fun little physics-based bomb that respawns and explodes every 10 seconds. If you've ever messed around with Garry's Mod, a similar physics-based toolbox for Half-Life 2, then you'll recognize this as a simplified take on that idea when you start using it for more than simply adding a few weapons to a map or moving spawn points around. Though many players probably won't get hooked on Forge tinkering, it's an extremely powerful addition that may just take over your life.
You'll be able to easily share your Forge creations with other players via a handy file-sharing system that lets you quickly send map configurations and gameplay types to your friends. You can also set a certain number of items as publicly shared, and users can go to Bungie's Web site to browse and rate the shared items. Additionally, you can flag items for download on that Web page, and the next time you fire up Halo 3, it'll download the items you've marked. It's a very slick interface that makes moving stuff around very easy.
You can also use the file-sharing options to send screenshots and saved films. Saved films are replays of action from any of the modes in the game, from campaign to multiplayer to Forge sessions. The game automatically stores the last 25 or so sessions, and you can choose to save them more permanently from there. Once you've got them, you can edit them down to key kills, weird single-player behavior, or the strangest Forge stuff you can come up with, and then save them for sharing, just as you would with a map or game mode. Much like Forge, the saved-films feature doesn't really sound like much, but Halo 3 is a very replay-worthy game, and you'll probably run into plenty of little moments that you'll want to save for posterity. Another nice touch is that the films aren't locked to one perspective. You can detach the camera from your player and fly anywhere on the map, or change it to any other player's view, as well. The only real issue is that rewinding and fast-forwarding are a little clunky. So if you've got something you want to save that's at the end of a 45-minute session, you'll have to hold down the fast-forward button for a long time to get to that moment, and if you miss it, rewinding can be a real pain, too. Once you've figured out the little idiosyncrasies of footage manipulation, it's not so bad.
Halo has always had a very strong artistic vision, and the graphics have always been just good enough to convey the necessary imagery without becoming huge technical powerhouses. That's not to say that the game isn't technically impressive, because it maintains a smooth frame rate throughout, and looks very sharp overall with plenty of great lighting and other nice effects. But the visual design overpowers its technical side and really stands out. Given that the game takes place in a wider range of locales than the previous two games, you'll see a lot of different, colorful environments, including deserts, snow, jungle settings, great-looking building interiors, and more. The enemies, many of which are returning from past games, also look great.

The sound in Halo 3 is a good mix of old and new, much like the rest of the game. You'll hear the familiar Halo theme music and variants thereof. You'll also hear plenty of great new music, including one suspenseful track with a heartbeat-like sound that manages to get your heart pounding as well. Most of the voice cast from Halo 2 returns to voice their respective characters, and they again turn in terrific and believable performances. You'll also hear a ton of combat dialogue, both from the marines that fight by your side as well as the enemies you're fighting, who don't seem to appreciate it when you kill one of their comrades. Our favorite line from the Covenant was probably "You've killed my brother for the last time," which is pretty hilarious.
As games start to consider user-generated content, it's becoming clear that more and more games will be ready to give you back just as much as you're willing to put into them. On the surface, Halo 3 is every bit the sequel you would expect it to be, in that it delivers meaningful upgrades to both the story-driven and competitive sides of the package. However, it's the addition of the Forge level editor and the saved films that give the game an even longer set of legs, legs that will probably keep you running at full speed until Bungie figures out where, exactly, to go from here. - 2007-10-21
- The Witcher: The Witcher is dark and bloody roleplaying story of Geralta from Rive.
Full 4 years of work for designing this game. It came to this that this game is a absolute "cant wait" game for PC. A single player RPG made on thematics of Andrzej Sapkowski for most of people the biggest european artist,writer who writes these kinds of novels,books and stuff. It is pretty easy hack and slash thematics thats has great graphics and very interesting title of the game. Its a game of eastern european mithology and their fantasy stories are the few of 100 pluses for this game. Because there wasnt any that style of games before so this is a big plus! East european got the game like it deserves!
Graphics:
What to say about this.The graphics is OMG.The game is full of sunsets and it is nice. The nature is made really good to see. By the way "The Witcher" is made on the graphics sistem that is old like for 7 years! Yea 7 years! Yea The witcher is turning around the modificated system called Aurora Engine which was original system of first NeverWinter Knights game (you know the game...But if you dont very cool game) And in the end these programers have to give special thanks to the artist that have made this game more realistic! 5 / 5

Gameplay:
Well first let me say who is Geralt! A typical hero and kinda mystical member of the special "squad" called Witchers who are from the childhood tought very difficult and deathly tehnich of fight and magic. That special "powers" they use to defend the local people and for that they are paid by the biggest merceneries. In a row of great books of Andrzeja Sapkowskog. Big and strong monsters are a one more plus to this game,and they will be fun for most of gamers to beat them. And in the help there are the easy controls which we will be able to just use the mouse and we will not need to use the icons on the sides.Big plus if i can say! 4 / 5

Monsters,Beasts,and other...:
The monsters and the other scary creations that Geralt will have to beat with his Sword skills and to cut them in pieces... The most special thing here is that in the few lines of the story a big creatures will come along mostly harder then others for you to kill. They are your ticket to continue the story that means you will have to beat them. Bud dont worry your hero Geart is trained for years for these moments. 5 / 5

Full grade: 4.5 / 5
Yours truly Shipa7! - 2007-07-23
- Resident evil remake NGC: Resident evil on the Nintendo Gamecube is a remake version of Resident evil on the Playstation 1. This game scares the hell out of people, as the cinematic movies is almost lifelike. With strong weapons and lots of scary looking and creepy monsters. Unlike the playstation version you have got a few twists and game play changes that makes it different for people who have played the original. You take control of either Chris Redfield or Jill Valentine, both who are recruited by the S.T.A.R.S. Following the disappearance of their missing team mates, in the mountains of Raccoon city. The team is drawn into the mansion after been chased by murderous dogs. In this game you will go from room to room, fighting deadly monsters who is only after the meat on your body, you collect items, unlock doors with keys, solve mysterious puzzles, read files E.T.C.
If you don’t shoot the zombies heads off or burn them then they will come back as crimson heads, who are much faster, scarier looking and stronger. These monsters scare the living daylights out of me so I always tend to leave the zombies as they are or try to blasts there heads off or burn them.
If you were or already have this game I would advise you to conserve your ammunition and to dodge as many zombies as possible. This game does not allow you to kill every monster in the game as there is not enough ammo available.
There’s also a new feature in the game, ‘Defensive weapons’ for Chris it is ‘defensive knifes’ and ‘grenades’ for Jill its ‘Defensive knifes’ and a ‘stun gun’. you can also switch off the auto defensive weapons off in the options menu. Which is also good so you don’t waste any of them on enemies. Its much easier to dodge monsters on this game than on the ps1. You have a 360 degree turn which turns you around faster than just simply turning using the control stick. There’s also auto-Aim, so if your not a good shot, the character will automatically aim at the nearest enemy.
The lighting, background effects, shadows are seen in nearly every room. The audio in the game is greatly improved as well. You get different effects in almost every area. The zombies groaning and grunting sounds are louder so you can hear whether there in a room or not. The music has given a darker feel to the game. You’ll need to listen carefully for all the sound effects of the game, because you can’t see around corners. Listen to the growling, groaning and hissing sound at all times.
The cut scenes are really amazing, the voices have been fixed, so better voice acting in this one. A rather amazing storyline. In some points of the game the challenges may seem a little intense. But the game is still amazing.
If your looking for a good scare on the Gamecube until newer resident evil games are released, then go for this one. More items, new defence system, new enemies and different ways to defeat them. This is a game you will have to play and really enjoy it. For those who are new to resident evil this is the one game for you. I give this game a 9/10
- 2007-07-01
- Call of Duty 4: Modern Warfare Impressions - First Look at Call of Duty Gone Modern PS3: Call of Duty 4: Modern Warfare Impressions - First Look at Call of Duty Gone Modern
Forget World War II. Infinity Ward looks to reinvent its storied series--as well as the first-person shooter genre--with a gorgeous, action-packed new sequel.
It can't be easy for most publishers (that aren't named Microsoft) working on first-person shooters due out this fall. After all, said publisher's sci-fi shooter sequel Halo 3 is easily one of the most anticipated games of the year. However, Call of Duty is a pretty big series in its own right, dominating the popular World War II genre with excellent single- and multiplayer gameplay. And with Call of Duty 4: Modern Warfare, Infinity Ward has recharged its franchise by busting it out of the World War II setting and giving it a jaw-dropping graphics update.

Get ready for Call of Duty action in a modern-day war.
Perhaps the biggest news with Modern Warfare is that yes, it no longer takes place in World War II, the setting that has served it so well all these years. However, with most of World War II's major battles already featured in a Call of Duty game, it was perhaps time to move on. This new game is set in a modern-day conflict--not in the near future. While the conflict that the game portrays is fictional, Infinity Ward wanted the actual combat to be rooted in today's truth. There are no fancy prototype weapons or equipment here. Everything in Call of Duty 4 is supposed to feel as authentic as possible, and Infinity Ward talked to veterans fresh from Iraq to hear their thoughts on the modern battlefield.
The new game doesn't take place in Iraq. Rather, it sets up a conflict with a mysterious Middle Eastern dictator and his henchmen, who have teamed up with a Russian ultranationalist and his henchmen, thus giving them the media-friendly name of "The Four Horsemen." You'll play primarily as one of two different characters, though you'll occasionally see the conflict through the eyes of other characters as well. The first is a British SAS commando caught up in the Russian storyline, and the other is a US Marine in the middle of the Middle Eastern conflict. How those storylines intersect is the basis of the game's overall plot. Modern Warfare's story will be told mainly through the perspectives of these two characters, since there won't be any fancy third-person cutscenes or glossy news broadcasts. By introducing a modern conflict, Infinity Ward created a storytelling challenge for itself. After all, almost everyone understands what World War II was about, and who the good guys and bad guys were. Introduce an original story, though, and you have to spend a lot more time introducing the various players and factions.
Still, Modern Warfare is a Call of Duty game, and that means that you're going to experience an almost nerve-wracking amount of action. The missions that Infinity Ward showed us featured the trademark intensity that the series is known for, from a nighttime shipboard assault in the midst of a raging thunderstorm to a massive air assault featuring more than a dozen Black Hawk helicopters swooping fast and low over a Middle Eastern city. In fact, the action seems even crazier than before, thanks to the fact that modern weapons and equipment are so much more advanced and lethal than their World War II counterparts. Now, every soldier is armed with an automatic weapon, and there are night-vision goggles, Javelin antitank missiles, and grenade launchers. In at least one mission, you'll serve as the gunner aboard an AC-130 Spectre gunship, providing fire support for troops below; the gameplay looks eerily like real-world gun-camera footage, with radio chatter to match.

The game will feature a brand-new story and impressive new technology.
However, there won't just be wall-to-wall, over-the-top action in Modern Warfare. That tends to be a bit too emotionally exhausting, not to mention repetitive from a storytelling perspective. Instead, Infinity Ward is looking to really mix things up. "What we're really going for is massive variety of gameplay, so along with telling the story in a sort of a 24, never-know-what's-going-to-happen-next style, we're doing the same with the gameplay," said Jason West, Infinity Ward's chief technical officer. So, there will be sniper missions where you have to sneak around, or the aforementioned one-off missions where you experience life as someone other than the two main characters. You'll even get the chance to experience a coup firsthand--from the perspective of the guy being deposed.
Regardless of what you do in the game, it will look absolutely spectacular, thanks to the game's cutting-edge graphics engine. Infinity Ward spent a lot of time showing off the incredible level of detail in the game, including character models that seem as detailed as expensive, 12-inch premium action figures, right down to the shadows cast by individual bullets. Of course, it's hard to appreciate this when pretty much the entire world around you is going to hell--but even the chaos looks impressively realistic. While there's no large-scale environmental destruction, there is material penetration by weapons, so it's possible to kill someone who is crouching beneath a window, or shoot up through the ceiling to get someone on the floor above. "On Call of Duty 2 we were [an Xbox 360] launch title, everyone was learning and ramping up on beta hardware... So now, the artists have been trained up from day zero, so we think this is the best-looking game you'll see on a next-gen console," said Vince Zampella, Infinity Ward chief creative officer. "We've really squeezed a lot out of the hardware, and it looks 10 times better than Call of Duty 2. And I think Call of Duty 2 looks great."
The single-player game alone makes Call of Duty 4 seem very promising, but toss in the multiplayer and it becomes even more impressive. After all, Infinity Ward has built up quite a reputation for multiplayer. The developers note that the Call of Duty games are among the most popular on Xbox Live, and that Call of Duty 2 was the most popular multiplayer game on the Xbox 360 for almost a year. Modern Warfare won't just be Call of Duty 2 multiplayer with new maps and weapons; there are also a ton of new features designed to improve accessibility, community participation, and persistence. Perhaps the most intriguing new feature is the create-a-class ability, which lets you create your own custom soldier, armed with different weapons and equipment, depending on what you've unlocked. Even better are new special abilities that add an almost role-playing-like aspect to the game. There are potentially dozens of special abilities, but you can choose only one or two at any given time, so it becomes a matter of choice. For instance, there's last stand, which gives you a few seconds after you're killed to pull out and use the pistol to shoot the person who got you. Heavy endurance will let you sprint farther, and fast reload will let you reload faster. Or there's martyrdom, which automatically drops a live grenade if you die. Perhaps the nastiest one we heard of lets you eavesdrop on the other team's voice communications.

Call of Duty 4 will also offer brand-new multiplayer options to go with its intense action.
In terms of community, Modern Warfare will introduce a Halo-style party system that will make playing with your friends a lot easier. Best of all, the multiplayer graphics look as good as the single-player. There's no sacrifice in graphical quality that we could see, and it's quite possibly the prettiest multiplayer gameplay that we've ever seen.
Having the Call of Duty name is already enough to get the attention of most shooter fans, but Modern Warfare really looks like a huge leap forward for the franchise, and it's hard to imagine how this will not be one of the biggest games of the year. The shift to modern times has injected the series with new energy and gameplay, and it all looks great. But best of all, Infinity Ward has revealed that the game is already far along in development, and it's on track for release sometime this fall. - 2007-06-18
- Beautiful Katamari Hands-On Xbox 360: Ever wanted to play Katamari Damacy in high-definition? Namco will soon give you your chance on the Xbox 360.
[Editor's Note: Beautiful Katamari will be released as a full retail package and not a download on Xbox Live Arcade, as previously reported.]
The big, huge Katamari ball of junk just keeps on rolling, this time with a new installment called Beautiful Katamari slated to hit the Xbox 360 in October. We got to try out the latest build of the game and found that the game will offer a host of improvements--such as achievements and 720p resolution--that you'd expect out of a 360 game, while remaining strictly faithful to the surreal, entertaining gameplay that's defined this series since its humble inception a few years ago.
Whether Beautiful Katamari adheres too closely to that formula will be a matter of personal taste, but we can say after a few minutes with the game that it's definitely more of the same old wacky Katamari. You're still pushing an ever-expanding ball of junk around a variety of environments, picking up every loose object you can possibly run over. Fundamentally, Beautiful doesn't appear to have improved on the graphical fidelity of the PlayStation 2 games much, though, as mentioned, the game is running in high-definition now.

The levels are all-new, even if the gameplay isn't.
Luckily, there will be plenty of new content in here. All of the game's levels will be newly created for this version (though Namco wouldn't say how many there will be), and the soundtrack will be all-new as well. You'll ultimately have access to around 50 playable characters, eight of whom will be new for the Xbox 360. Perhaps the biggest first for Katamari here is the inclusion of a four-player online mode, which will see all players competing to amass the biggest ball of junk in the shortest time. There will also be offline cooperative gameplay for two players, per the series' standard.
All these levels, leaderboards, achievements, and multiplayer modes will be accessible from a handy little hub called the Princedom, wherein you'll run the prince around a small assortment of buildings representing all the stuff you can do. We got to see only one brief level from the game, which started out in a children's playroom and moved into the street when our ball got past a certain size, but it's safe to say the designers will probably use more of the Xbox 360's power and take greater liberties with Beautiful Katamari's subsequent levels. We hope to see some of those levels and bring you more info before its October release date. - 2007-06-18
- Afro Samurai First Look: Namco Bandai teases event attendees with a trailer for previously unannounced anime-inspired action game.
Earlier this week, as the presentations at its 2007 Editors' Day event were coming to a close, Namco Bandai teased attendees with a trailer for its previously unannounced Afro Samurai game. The early portion of the trailer prominently featured Afro Samurai voice man and GTA: San Andreas veteran Samuel L. Jackson, who talked about how exciting anime sexuality and violence can be when it's done well. Several short, bloody clips from Gonzo's popular anime followed, along with shots of concept art from the show's creator, Takashi Okazaki.
During the trailer, we were told that Afro Samurai is the most powerful, soulful story ever told in manga, and that the upcoming game won't water its content down in any way. Namco Bandai's spokesperson at the event claimed that while many games "use and abuse" the M-rating "like mayo," the uncut, uncensored, unadulterated Afro Samurai will carry an M-rating that everyone can be proud of. The rendered movie sequence that followed was devoid of sex and violence, but showed close-ups of Afro's hands, feet, sword, and clothing soaked in blood. The message "blood is beautiful" flashed up on the screen momentarily before we were treated to our first look at some Afro Samurai gameplay--a handful of clips that added up to around three seconds of footage. All we could really discern from the footage was that Afro Samurai will be a third-person action game and that, at some point, he'll run across a bridge trailing his sword behind him. In all honesty, those two to three seconds looked kind of generic, but then, we were very deliberately being teased, and it's conceivable that we blinked and missed all of the really good stuff.
At the time of writing, Namco Bandai hasn't released any further information on Afro Samurai, save for the fact that it's being developed by a team that counts at least one former Naughty Dog among its number. We'll bring you more information on Afro Samurai as soon as it becomes available. And remember, "nothing personal, it's just revenge." - 2007-06-18
- Digimon World: Dusk: A virus is out to destroy the Digimon in this Nintendo DS monster-collecting game, and we've got a first look.
In the two upcoming Digimon World games for the Nintendo DS--Digimon World: Dusk and Digimon World: Dawn--a computer virus of sorts has infected the Digimon universe, one that begins to corrupt the various Digimon living there. Both games provide a slightly different viewpoint on that intriguing setup, which is aimed at young game fans, as well as longtime Digimon devotees.

Some of the Digimon are unique to one version of the game.
While Dusk seems to set up the viral infection theme more directly, in Dawn, you'll be playing in a Digimon tournament when the virus hits, and the teams involved immediately begin blaming one another. From there, it's up to you to discover and defeat the source of this infection. In the process, you'll also collect the 200-plus Digimon that will be found in both versions of the game. Of course, both versions feature some overlap, such as the digital monster lineup, but there will be unique monsters in both games. For example, Dusk features slightly more sinister-looking creatures--insects, beasts, and the like--while the Dawn version of the game will feature animal-inspired Digimon. Because the game is aimed at a younger audience, it will be easy to collect and share Digimon with friends via the Nintendo DS wireless or Wi-Fi connection. You can also combine digital monsters to create new Digimon breeds that will feature attributes from both the original monsters.
Making your way around the game will be easy because the game is almost entirely controlled with the touch screen and a stylus. Of course, as you progress through the game, you'll be able to evolve your collected Digimon. But you'll need to meet a number of prerequisites, such as experience level, relationship level, and, in some cases, special items, to complete the evolution. Most Digimon will be able to evolve into at least two other forms, while others will have a few upper-level forms they can take.

You can travel with up to six Digimon.
You can take up to six Digimon with you as you travel, but only three can go into battle with you during an encounter. As you go, you'll earn cash that you can use to purchase new weapons, armor, and items for your party. For those Digimon left back on your farm, you can continue to level them up by purchasing special items, such as punching bags, which will improve their strength. Or you can purchase a field, which will provide food for them.
With approximately 20 hours of gameplay to experience in both versions of the game, Digimon World: Dusk and Digimon World: Dawn look like they will be fun handheld action role-playing games for the younger set. The game is due for release this fall. - 2007-06-18
- Naruto: Uzumaki Chronicles 2 Hands-On: Namco Bandai affords us our first look at Naruto's next PlayStation 2 adventure.
By Justin Calvert
Earlier this week, while attending Namco Bandai's 2007 Editors' Day in San Francisco, we had an opportunity to spend some time with a work-in-progress version of Naruto: Uzumaki Chronicles 2. Currently scheduled for release in September, Naruto's next adventure appears to follow much the same formula as last year's game, but it will benefit from new features, improvements, and, of course, an all-new storyline.

Kankuro can beat the puppet walkers at their own game.
Your enemy this time around, at least based on what we saw during our demo, is the Shirogane Clan, which is attempting to collect spirit orbs that can be used to resurrect some ancient, mechanical evil. The Shirogane Clan controls an army of "puppet walkers" who menacingly employ what appear to be life-size marionettes both as weapons and as shields. We played as Kankuro during one sequence of the demo, and found his similar puppet-based fighting style to be very effective. Other playable characters confirmed for Naruto: Uzumaki Chronicles 2's roster include Naruto, Kakashi, Shikamaru, Rock Lee, Guy, Neji, and Choji.
We spent much of our time with Naruto: Uzumaki Chronicles 2 playing as Naruto, while other event attendees moved in and out of the player-two slot at will. You'll be able to play through the entire story mode adventure cooperatively with a friend, or, if you prefer, the two of you can go head-to-head in versus mode. Other gameplay options will include a mission mode, which tasks you with completing a number of tough side missions, and a challenge mode, which includes various objective-based challenges, such as surviving against an overwhelming number of enemies for a period of time.

Special moves are as over-the-top as ever.
As you progress through the game, you'll gain virtue (experience) and money that can be used to customize and enhance your favorite fighters' abilities using a "skill plate" system similar to that in the first game. In case you're not familiar with the system, the idea is that you place skill "chips" on your "plate" like jigsaw pieces to activate them. The chips and plates come in all manner of irregular shapes, so even as you unlock larger plates later in the game you'll often be forced to choose between different abilities and attribute bonuses because you don't have room for everything--no matter how good your jigsaw or Tetris skills might be.
After spending a little time with Naruto: Uzumaki Chronicles 2, it's hard to imagine that anyone who wasn't a fan of its predecessor will be won over by it. There are some new features, and the scope for customizing your characters appears to have increased, but the actual combat that makes up most of the gameplay feels largely unchanged. We look forward to bringing you more information on Naruto: Uzumaki Chronicles 2 just as soon as we're able to spend some quality time with a more finished version of the game. - 2007-06-18
- Time Crisis 4 Hands-On: We grabbed the brand-new Guncon 3 and started blasting away in Namco Bandai's upcoming PlayStation 3 port of the arcade shooter.
By Brad Shoemaker
Sadly, you don't see a lot of arcade-style light-gun games these days, but Namco Bandai is nobly keeping that tradition alive both in the arcades and, soon, at home with an upcoming PlayStation 3 version of Time Crisis 4. This is the fourth entry in one of the longest-running light-gun series we can think of, a series that pioneered a unique cover mechanic whereby you could actually avoid incoming shots from enemies rather than just taking them in the face. The fourth game in the franchise won't quite shake up the formula to such an extent, but the developer has nevertheless added some interesting new gameplay in the transition to the home platform.

The classic arcade gameplay is present, correct, and complemented by a number of new features.
The first thing we noticed about the Guncon 3--Namco Bandai's latest in its popular line of light-gun peripherals--was that an analog stick juts out from the side of the barrel. You'll use that stick to control your movement in the PS3 version's five first-person shooter-style levels. Wait, movement? FPS levels? Indeed, Time Crisis 4 will deviate from the series by giving you several opportunities to run around freely and shoot at the same time. These five levels will be interspersed throughout the game's arcade campaign mode, and while we didn't get to actually play or even see any of the new stages, we figure they'll add some nice variety in between the more traditional arcade elements.
And yes, aside from these new FPS levels, Time Crisis 4 will provide that same light-gun action you know and love from the arcade. We got to try the game's first two arcade levels, the first of which was set in an office building where we had to fight off a bunch of typical heavily armed thugs. Some had riot shields, some had rocket launchers, but they all went down after a few well-placed shots with the Guncon. The second level had us blasting our way through a cave, where we were assailed by legions of trilobyte-looking gross bugs called "terror bites" in addition to the gun-toting mercs.

The plastic pistol in your hand isn't just a pistol once you start playing.
The game's action is a little more complex than in past games. We had four weapons to work with in our first level, including a shotgun and machine gun in addition to our standard pistol, and we had to duck behind cover and pull the trigger to change up our weapons. At some points, you'll actually have to defend more than one front at a time, such as when our ragtag band of fighters reached the joint between two hallways. We holed up behind some cover in the corner and had to fight off enemies coming at us down both passages. To control which way we were looking, we simply had to aim the Guncon offscreen in the direction we wanted to turn.
Time Crisis 4 looks like it's upholding the series' trademark gameplay with aplomb, though time will tell whether the new FPS levels will be a good fit for the otherwise guided action so common to the franchise. Namco Bandai is doing some work to tighten up the game's visuals on the PS3. It will run in 720p resolution, though we didn't see a lot of other obvious signs of improvement in the preview build we played. Still, we're glad to see light-gun games of this fashion still trickling out, in whatever form they take. - 2007-06-18
- .hack //G.U. Vol. 3: Redemption Hands-On: The final installment in this latest .hack trilogy will offer fans a lot more of the gameplay they've come to love during the previous episodes.
By Brad Shoemaker
If you've stuck with .hack this far, you'll undoubtedly want to witness the resolution in the episodic series' seventh installment--and the final third of the current //G.U. trilogy--called Redemption. In addition to bringing closure to the storyline featured in this latest trio of games, Redemption will offer gameplay improvements and new features across the board that sound like they'll fit the bill nicely for diehard fans of .hack. This one seems as though it's being crafted specifically for those fans who have stuck it out thus far, since they'll see upgrades in just about every category.

Haseo's Xth form affords him new powers.
The biggest new feature that we saw during our demo was a new "Xth" form for main character Haseo. This form comes about when Haseo's character data within the World (the fictional massively multiplayer game in which this series takes place) is accessed and modified by a mysterious hacker. The result, of course, is a new set of powers for Haseo that should be unattainable for normal players of the World. In practical terms, the Xth form will give you a pair of sizeable pistols with blades on their barrels that will do more damage the closer you are to an enemy when you attack them. You can also use these pistols to perform a "double trigger" attack after invoking one of your special abilities, which adds on just a bit more damage.
As an episodic series, .hack has always been big on reusing environments from one game to the next, but Redemption will offer a few new locales for you to adventure in. A couple of new root towns, Breg Epona and the Net Slum, will serve as the World's seedy digital underbelly. There will also be a couple of new dungeon types. One will be a junglelike environment, while the other, an "outer dungeon," will have a high-tech, Tron-like appearance. Finally, once you've approached the end of the game, you'll find a 100-floor dungeon that only the best players with the most powerful parties will be able to survive.

With enemies like this to contend with, you'll be thankful for the new level cap.
Luckily, the level cap in Redemption is moving up from 100 to 150 and the total number of playable characters will move up to 22, so you'll have plenty of room to expand your combat prowess. The developers are also adding a new awakening power, called the "avatar awakening," that you can use when your party is in dire straits in battle. This one actually serves as a data drain, extracting virus cores from your enemies that you can cash in to upgrade your weapons. All these gameplay upgrades will be joined by a new steam bike (along with new riding missions), new cards for the Crimson Versus game, and one new arena battle.
Redemption is slated for release in the fourth quarter, so fans can look forward to seeing .hack's latest multigame story through to the end at that time. - 2007-06-18
- Dynasty Warriors: Gundam Hands-On: We check out the US version of Namco Bandai and Koei's merger of Dynasty Warriors gameplay and Gundams.
By Ricardo Torres
Although it sounds like a totally bizarre pairing, Dynasty Warriors: Gundam (known as Gundam: Musou in Japan) is arguably one of the most engaging Gundam games to hit the States in a good, long while. The game was released late last year for the PlayStation 3 in Japan and has since been slated to hit the US with an Xbox 360 version added to the mix. Namco Bandai had a localized version of the PlayStation 3 game on display at their recent press event to show off the upcoming game. While the playable game wasn't quite final, the game offered a sample of what to expect from the US version.

Fans of Gundam will spot some familiar faces.
The game offers three modes, official, original, and versus, that let you play as familiar faces from the Gundam universe. The official mode lets you take part in adventures from Gundam lore, while the original mode offers the chance to play against faces from the various Gundam story arcs. Finally, the versus mode lets you compete against a friend. Given the Gundam franchise's long history, the modes offer a wealth of characters and mobile suits. The official mode offers a total of six pilots to play through, while the original mode features more than 12 pilots. As far as the powerful mobile suits go, you'll find more than 15 to choose from. The catch, of course, is that you'll have to unlock a good chunk of the pilots and mobile suits as you play through the various modes.
Though the game features the basic action gameplay seen in the Dynasty Warriors games, you'll find some RPG-lite elements as well. Pilots will gain personal skills, which are unique abilities they can use in battle to boost their offense or defense. In addition, you'll come across parts as you destroy enemies. The parts can be used to buff up one of four attributes on your suit--fight, shoot, defense, and armor--when equipped. Fight affects your melee attacks, shoot affects your ranged attacks, defense reduces the damage you take from attacks, and armor increases the number of hit points your suit has. You can further enhance your mobile suit by pairing up specific parts with in-game mechanics that add additional bonus to the buff you gain from them. You'll have ample opportunity to get used to the various systems in the game thanks to a lengthy list of missions across both modes.

As the title suggests, this is Dynasty Warriors with Gundams.
The visuals and audio in the game are solid, though not as gratuitously flashy as many of the PlayStation 3 titles that have hit. The various mobile suits sport a clean look. The environments follow the same aesthetic and offer a solid amount of detail across the land- and air-based locales. The special effects used for the various mobile-suit super attacks offer some kick to the visuals. Audio in the game is coming along nicely, with extensive English voice-overs already implemented. However, purists can choose to play through the game with Japanese voice and English text if they want to keep it real. The music in the game is solid and mixes original and familiar tunes to frame the action.
While it may still sound a bit insane, Dynasty Warriors: Gundam is a surprisingly fun and addictive game thanks to its accessible gameplay. Though the beat-'em-up action may not be the most stunningly innovative thing you've ever seen, the fact remains that beating the crap out of mobs of enemies is not without its charms. The same holds true of giant robots. Add the two together, and you have a game that's fun and worth a try. Dynasty Warriors: Gundam is slated to ship this summer for the PlayStation 3 and Xbox 360. Look for more on the game in the coming weeks. - 2007-06-18
- Overlord Updated Hands-On - It's Good to be Evil:
We take a whirl through a near-final version of Overlord for the PC.
By Matthew Rorie
Overlord, the latest game from Age of Wonders developer Triumph Studios, is in a peculiar genre of games that encourages you to be as evil as you want, which is perhaps best represented in Bullfrog's old Dungeon Keeper series of games. Overlord puts you in the role of, well, an overlord who has recently been reincarnated after his destruction at the hands of seven valiant heroes. As you come back to life, you're tasked with rebuilding your castle, which was ransacked by the heroes, as well as wreaking vengeance upon those who killed you.

When you see something too heavy to carry, you'll have to task your minions to bring it back to your tower.
Our counterparts at GameSpot UK recently wrote a lengthy preview on the Xbox 360 version of the game, which we encourage you to read if you want details on the basic aspects of it. In short, you--as the Overlord--will be tasked with rebuilding your castle, which is accomplished by finding items that were looted from it. You're also tasked with reestablishing control of the kingdom by eliminating races that rule over the peons that tend to your fields, as well as eventually finding and killing the seven heroes that have scattered across the land.
You do all this by controlling imp minions of various sorts. Your minions are going to do the hard work that you require, such as destroying barricades, attacking enemies, raising gates, and so on. You start off with only five minions to your name, but you will eventually be able to control up to 50 of the little guys. As you pillage the towns or villages of the countryside, your imps will find new equipment for themselves and eventually upgrade their attack capabilities. Although you can only control soldier minions initially, you'll eventually unlock fire archer minions, healers, and so on.
All of this should be familiar to anyone who tried the recently released demo of the game. The default mouse/keyboard control scheme is fairly awkward compared with that of a gamepad because it often forces you to hold down both the left and right mouse buttons to sweep your minions across the screen. (The game works fine with an Xbox 360 controller plugged into your computer, so that's obviously going to be the preferable input method.) But what's perhaps more annoying is the fact that the configuration menus for graphical options and keyboard bindings are located in the start menu. If you want to tweak your graphics or rebind a key, you'll have to exit to Windows and do it there; it's impossible to perform these simple tasks from the in-game menu.

If your minions happen across a flagon of mead, they'll quickly get drunk and eventually urinate all over the ground.
That said, assuming you can get the graphics set up to your liking and have a spare 360 controller lying around, you should be able to have a perfectly good time with the PC version of Overlord. After breezing through the content in the demo (which sees you rescuing the humans of a town named Spree from the clutches of evil halflings), we proceeded on to the main meat of the game. This is where you and your horde of minions enter the town of Spree to speak to the civilians within it. There's no role-playing-game-style dialogue menu or anything like that; rather, you simply walk up to a peon, and he or she will either say something to you or a cutscene will play if that peon wants you to take on a new quest.
Spree winds up acting as something of a quest hub for your overlord, with a half-dozen or so quests getting dropped in your lap when you first arrive. But many of those quests are initially impossible to attempt, thanks to walls of flame that block your path. However, you are capable of chasing down food that was stolen from your peons and taken to the halflings' burrows. With our minions in tow, we charged into the Hobbit-esque dwellings and recovered the food from the cooks deep within the structures. It was then that we were given a choice right out of an RPG: We were asked to either give the peons back the food or steal it for our own minions. Performing evil acts, like stealing the food, boosts your powers. But being decent and letting the peons have their way will keep them happy, which in turn will eventually boost the amount of gold you can take from them. Either way, you win!

Melvin will quickly dispatch your minions, but your overlord can take him down with a little work.
Playing on, we eventually managed to take on the first of the seven knights, a grotesque halfling named Melvin Underbelly. While most of the halflings stood at about half the height of our overlord, Melvin had apparently taken on the habits of a glutton and ballooned to many times his original size. He attacked us by doing massive belly flops, rolling around and attempting to smash us. He quickly dispatched our minions, forcing us to take our overlord in for some rare combat. After analyzing the pattern, we were able to avoid Melvin's attacks and wear him down. Thus, we eventually destroyed him, which led to freeing our second type of minion, the reds. Red minions are capable of absorbing fire into their bodies, allowing us to uncover many new paths in the world.
While it's apparent that Overlord was developed for the Xbox 360 first and foremost, it seems like it should wind up being a perfectly fun game on the PC, assuming you have a compatible gamepad to use instead of the cumbersome default controls. The game is scheduled to ship later in June - 2007-06-18
- Tales of the World: Radiant Mythology Hands-On:
We fight some monsters and catch up with some old friends in Tales of the World: Radiant Mythology.
By Aaron Thomas
Namco Bandai's "Tales" series of role-playing games have been popular for a number of years. They have been so popular that the series spawned a spin-off "Tales of the World" series, which, at least in Japan, has been successful in its own right. Now the series is poised to make its first appearance in North America with Tales of the World: Radiant Mythology for the PlayStation Portable. We spent some time with the handheld RPG at Namco Bandai's recent press event in San Francisco.

Radiant Mythology is the first Tales of the World game to make it to the US.
As soon as you start a new game in Radiant Mythology, you'll be asked to create a character and choose your gender. You'll also pick from numerous different faces, hairstyles, hair colors, skin tones, and voices. Then, you'll be asked to select a job for your character. There are four job classes to begin with (warrior, thief, priest, or mage), and a total of 10 jobs will be available to you later in the game. If you find that you don't like the job you picked, or you simply need to fill a void, you can change your class later in the game. Your previous job status won't transfer over to the new class, so you'll have to start from level one. However, you can always go back to the class you started in and your skill level will have remained where you left it.
Because we had limited time with the game and because it's a 30-hour RPG, we weren't able to find out much about the story, although we did learn a little bit. The World Tree is under attack by a monster called a devourer, and it summons a descender to save it. You just happen to be said descender. When you're summoned, you don't know anything about the world, but Mormo, the requisite cute flying creature helps you get acclimated as you begin your journey to save the world. But it won't just be you and Mormo on your quest because 19 characters from past Tales games make an appearance here. If you haven't played previous Tales games, don't worry; each character has a self-contained story, so you won't be lost. Reid, Rutee, and Archie are in the game, as well as Tear from Tales of the Abyss. Even characters from Japan-only versions have made the leap, so you'll be able to hear what Eugene sounds like with an English voice.
The main quest should take about 30 hours to clear, but there are plenty of side quests to tackle. We were told that taking on all of these extra quests would take "over a hundred hours." A basic quest starts with you heading into a town and meeting with your guild. Here, you're able to choose from multiple quests, such as going out and killing monsters, recovering lost items, or locating people. Once you've finished your assigned task, you return to the guild to receive your reward. You'll also earn fame for completing quests; the more fame you earn, the more quests you'll have available to you. You'll also be able to use items in your possession to create hundreds of new items. These items not only affect your character's attributes, but also his or her appearance, which is cool.

It might be on a handheld, but Radiant Mythology has as much content as many console RPGs.
We didn't tackle any quests, but we did spend some time running around Radiant Mythology's vast and colorful world. The action takes place from a third-person perspective, and you're able to see enemies as you move about, so you can avoid them if you're not feeling up for combat. Of course, that's not our style. When exploring a volcanic area with lots of red-hot lava, we quickly ran up to a foe and were sucked into battle. Combat takes place in real time, and you control the main character while the CPU controls the rest of your party members. While we racked up our combo meter by pounding on the large rock monster, Archie flew around on her broom and made life miserable for our foe, who quickly vanished. A later encounter with what appeared to be a cross between a bird and a dragon was similarly intense, and this time, we fiddled around with some of the settings for our CPU allies to see how much flexibility the battle system offered. We were able to set parameters for the artificial intelligence so that it would only attack certain enemies based on distance or type (there were other options too), and we were able to tell it to charge or hold its ground as well. This customization will almost certainly play a large role later in the game, but in our brief time with the game, our CPU party members more than held their own without our meddling.
Twenty minutes was nowhere near enough time to dig our teeth into a game like Radiant Mythology, but it was enough to give us a good idea of what to expect from the game when it's released this July. We'll hopefully have more information on the game as its release date approaches. - 2007-06-18
- Madden NFL 08 Hands-On:
Madden NFL 08 Hands-On
The venerable football series keeps chugging toward the end zone, and we've got an updated look at the game from EA Los Angeles.
By Brian Ekberg
This year's Electronic Entertainment Expo falls in July, and as a result, game developers have a bit more time to tune their games in preparation for the show. There are few better examples of what that extra spit and polish can mean for a game than the most recent build of Madden NFL 08 we played at EA Los Angeles during the publisher's summer pre-E3 event. The game, due for release later this summer, felt even better than the last time we played it back in May.

The player animation promises to be better this season than ever before .
Overall, the game felt more stable than the earlier build we played. Many of the graphical hitches that are fairly typical of work-in-progress software were few and far between in the build we played last week. The result was a steadier pace of play, and one that made the already sterling player animations that much more effective in the game. If it's been a while since you've played a Madden game, Madden NFL 08 might surprise you because player animations have improved--and not just in variety. Sure, this year's game is going to have more tackle, juke, and catch animations than previous games in the series, but thanks to a new branching system that determines how one animation transition into another, the variety of animations from one play to the next should be more true to life than ever before.
The weapons feature in Madden NFL 08 is new to the series and represents an attempt by the developers to separate the best players in the game from those who are merely good. Let's be honest, while any player lining up a running back in the NFL is a great athlete, there's a wide gulf between a player like Shaun Alexander of the Seahawks and Tyson Thompson of the Cowboys. That, of course, is why Shaun Alexander is one of the biggest weapons the Seahawks have and why Thompson will be fighting for a position on the team this year. There will be 24 weapons in the game, and all will have specific strengths. Players denoted as weapons will also have icons underneath them so that you'll be able to tell who the stars are, even if you aren't familiar with a particular team's roster.
In one exhibition game we played between the Seattle Seahawks and the Chicago Bears, we learned firsthand what a powerful weapon Shaun Alexander can be on the field; the former Alabama star bowled over our defensive line several times on his way to the end zone. As one producer told us, you have to go low on Alexander, which means you should tackle him low by pushing down on the right stick. This will cause a defender to attempt to take out a power runner's legs. For smaller backs or receivers, pushing the stick high will cause your defender to hit the ball carrier high, possibly resulting in a forced fumble. However, raw power isn't Alexander's only asset--the improved inside running game had Shaun dipping and diving between linemen as he looked to take advantage of even small holes to gain some extra yards.

We're excited for this one already, and there's still lots we haven't seen.
Just as weapons in Madden 08 have their specific strengths, the game also provides counters you can use to offset those talents. For such power runners as Alexander, you can take out their legs, but receivers also have their weaknesses. For example, a big play receiver might be vulnerable to a big hit; you can even choose to "spotlight" a receiver who's tearing you up during a game. To do so, you pull the right trigger before the snap, press the face button corresponding to the receiver you wish to focus on, and your team will automatically put extra coverage on him.
Rewards for good play in Madden NFL 08 will always be under construction. This is because as you reach new milestones, such as passing/rushing a certain number of yards or gaining a certain number of sacks in a single game, you'll be constructing trophies. These trophies will eventually live in your trophy case in the game's front end, which will also be decorated with your favorite NFL team's colors and logo, as well as video clips from the team. You'll also be building championship rings, one level of bling at a time, as you progress. Each ring will consist of five separate components, which you will earn over time.
Another bit of presentation fun we saw in our time with the game was the inclusion of Marshall Faulk providing pregame and postgame commentary on games. Faulk is the former St. Louis Rams running back, current NFL Network commentator, and surefire Hall of Famer who will have a big presence in the presentation. He'll even go so far as to make pregame predictions on the winner in some cases.
With the tangible improvements made to the animation and gameplay, there's a lot to be excited about with Madden NFL 08. This is considering we still haven't had time with the updated NFL Superstar mode or the new franchise mode. Rest assured, we'll be bringing you much more on these modes with our continuing Madden NFL 08 coverage in the coming months, so stay tuned. - 2007-06-18
- Dragon Ball Z MUGEN edition 2: Dragon Ball Z MUGEN edition 2
English:

A great fighting game in the style of "DragonBall vs Streetfighter".
In "Dragon Ball Z MUGEN edition 2", you and/or a friend can transform yourself/s into one of these 27 (4 hidden) chatacters: Goku SSJ2, Goku Normal HD, Son Gohan, Mystic Gohan, Yamcha, Piccolo, Normal Trunks, Future Trunks, Chibi Trunks, Vegeta Normal 2, Majin Vegata, Kuririn, Android 18, Kaio Shin, Mr. Satan, Mestre Kame, Cell Junior, Recoom, Raditz, Zarbon, Freeza, Cell and Mr. Boo. The hidden characters are Vegata SSJ4, Pan, Broli, and Goku SSJ4. Some of these characters even have their own special ability. There are also 61 colorful stages (backdrops) from which to choose!
Several different play modes are sure to please everyone from the beginner to the expert.
These include:
Arcade - Go 1 on 1 against the computer
VS Mode - Go 1 on 1 against your friend
Team VS - Play various team-up modes against your friend
Team Arcade - Play various team-up modes against the computer
Team Co-op - Gang up against the computer with your friend
Training - Try out moves and combos
Watch modes - Watch AI-controlled characters fight
The Options Menu includes:
Difficulty = 1 (Easy) - 8 (Hard)
Life = 30% - 300%
Time Limit = 20, 40, 60, 80, 99 or None
Game Speed = Slow (9-1), Normal or Fast (1-9)
Wav Volume = Off to Max (0 - 100)
Midi Volume = Off to Max (0 - 100)
Input Configs for Joystick or player/s controls
Team Mode Config for AI (Computer) player
Load/Save these values
Select default values
Controls During Menu:
Arrow Keys = Highlight
a, s, d, z, x, c, v = Select
Esc = Previous Menu
Controls During Game Play: (Single Player)
Left/Right Arrows = Move Left/Right
Up/Down Arrows = Jump/Kneel
Pause = Pause
F12 = Screen Shot
Space = Restores full life and power to all players
The following keys are used to provide an offensive blow to the opponent which is usually kicking or hitting:
a, s, d, z, x, c, v
Pause Key During Training Mode = Options Menu for Training Dummy
For more hot keys and command line options please see the "readme.txt" file in the game's root directory. In the "data" folder is a configuration file called, "mugen.cfg" which is very well commented, that tells you how to change even more options such as screen resolution. There are good sound effect and 28 high quality MP3/Midi tunes to stimultate your audio senses. The game play in this game is certainly very good and it has practically untimited options/features. The only bad thing I can say bad about this game is that it may NOT work with any OS newer/higher than Windows 98. We tested this game on Windows 2000/XP and it did not run. However, it ran just fine with Windows 95/98.
note: If the game doesn't run on your win2000 or winXP, look at our FAQ section. (Just copy the file C:\Windows\repair\autoexec.nt to C:\Windows\System32) and then it might work for you.
If you are a Dragonbal Z fan and have a Windows 9x OS then this game is a must have! - 2007-06-12
- World of Warcraft: The Burning Crusade: While most MMO developers release expansion packs on a fairly regular basis, fans of Blizzard's staggeringly popular World of Warcraft have had to wait for years to finally get a full-featured retail add on. When it was finally released a few weeks ago, it created a tremendous sensation within the WOW community. And it's no wonder why; the expansion adds two new races complete with distinct starting areas, a new trade profession, loads of high-level content and plenty of new dungeons, arenas and other PVP options. Our initial impressions of the expansion were very favorable and, after playing through for another week, we've come away even more impressed with what Blizzard has done.
The new draenei and blood elf races give old players a chance to start over from a fresh perspective and give new players a fantastic introduction to the game. The blood elves are clearly the more popular of the two races, at least on the servers we've played on. The fact that they offer Horde players the first chance to play a physically attractive character certainly has something to do with their popularity, but you can't discount that they're also the only Horde types that can play as paladins.

This new class offering for the Horde is balanced on the other side by letting draenei play as shamans. While the uproar over opening up all the classes to each faction isn't entirely without merit, we've yet to see exactly how the change will affect the overall balance of power on most servers or the effectiveness of raid groups.
Unfortunately, there's very little sense of connection between the new areas and the rest of the world. The draenei and blood elf starting lands are simply tacked onto the world with little attempt made to integrate them with their neighbors. We'd rather have seen each area a little less isolated with some meaningful connections to the existing lands of Azeroth. On the plus side, there are a few draenei and blood elf NPCs and quest givers scattered throughout Azeroth, so new players won't feel totally alienated. Still, finding trainers for the newly opened classes in each faction is going to require a little extra work.
Reflecting the lessons Blizzard has learned over the years, the new player experience for the draenei and blood elves is much more polished than for any other race in the game. You can run through the first twenty levels without ever hitting a grind or facing lengthy travel times. Each group of quests in these early areas tells a complete and interesting story that reveals the background and current state of the world. Comparing these concentrated new player zones to those of the existing game reveals a much higher level of polish and presentation

If The Burning Crusade falls short in any one area, it's that it doesn't offer much content for players between levels 20 and 60. Presumably, players in this range are already happy with the overall experience and already have tons of content to explore. For them, the forty-dollar price tag might be a little steep and they can safely put off the expansion until they start banging their helms against the level cap.
The new jewelcrafting profession lets players create a wide variety of jewelry. Combined with mining, it makes a pretty lucrative and profitable profession. Once players start to discover some of the buff recipes, they're going to be in even greater demand. Taking a cue from Diablo II, jewelcrafting also allows you to cut specific stones to fit into socketed weapons. The new socketed items are only available in Outlands however, so low-level jewelers will have to wait a good long while before they can really make the most of their skills.
Players who have found themselves spinning their wheels at level 60 can now venture to the Dark Portal in the Blasted Lands and pass through to the new Outland regions. These seven new zones offer a wide variety of new monsters, quests, dungeons, capture-areas and PVP-oriented gameplay. In fact, there's more than enough here to occupy you on your climb from 60 to 70.
Several quests revolve around capturing specific locations for your faction. While the PVP rewards for fighting for control of these locations are enough to motivate most players, there are some more compelling reasons to participate in the territory battles. In Hellfire, for instance, owning all three citadels at the same time gives all faction members within the zone (and related instances) a damage bonus. Obviously, players have to run the PVP risk to participate. What's particularly interesting about the new system is that it doesn't let stealthed players contribute to the control of a territory, so you'll actually be able to target rival druids and rogues who are trying to take over an installation

As dangerous as it is, traveling through Outland isn't really as daunting a prospect as you might think. A wide range of flight paths and a number of portals in the city of Shattrath let you get around without having to brave the wilds. Outland also offers up the chance for players to buy flying mounts. Available only to level 70 players (and those who can afford the pricey training costs), these gryphons and wyverns let players venture all through Outland and access special areas that are off-limits to grounded players. As an added bonus, Druids are now able to assume a flying form at level 68. To preserve balance, none of the flying options are available outside of Outland.
The zones of the Outland are as stunning as they are unique. The scorched terrain of the Hellfire Peninsula gives way to the fantastic mushroom forests of Zangarmarsh. As you journey through the Outland, you'll have the opportunity to see the massive spires of Blade's Edge, the golden-lit scrubland of Nagrand and the bizarrely twisted Netherstorm. Each of these areas is rendered with all the detail and personality that we've come to expect from World of Warcraft and there are stunning vistas around every single corner. The small points of interest are also worth checking out, from the mechanical wonder of Toshley's station to the dread ruins of Auchindoun.
On the technical side, The Burning Crusade has performed very well. There are still some lingering issues with lag and population density depending on when you play but, overall, this has been a very stable expansion right from the start. We've seen a few hiccups here and there and a few queues during login, but nothing to worry too much about.

Closing Comments:
Few World of Warcraft players would consider their experience complete without the additions that The Burning Crusade brings. The ridiculous first-day sales numbers support this. If you didn't care for the gameplay of the original game, there's nothing here that's going to change your mind. Still, players who are new to MMOs won't find a better introduction than the two new races found here.
For players who already love the game and have been anxious to break through the level cap, The Burning Crusade is a done deal. They bought it on day one and are now happily butting up against the new level cap.
Still, the forty-dollar price tag is a bit steep, particularly for players who aren't inclined to try the new races or aren't powerful enough yet to venture into Outland. Considering the quality of the content in the original game, there's certainly no big rush for mid-level types to jump right into The Burning Crusade.
- 2007-06-11
- NBA Live 2007:

US, October 2, 2006 - Last year, if 360 owners were looking to step into the next generation of basketball play, they weren't doing it with NBA Live. Without a Dynasty Mode, All-Star Weekend or Superstar moves, the game was more like a shiny demo instead of a full court experience. This year, NBA Live 07 for the 360 tries to make amends by restoring everything that last year's game lacked: a full-fledged Dynasty mode, the All-Star Weekend that PS2 and Xbox owners have become accustomed to, and introduces Freestyle Superstar Controls to the game for the first time. Unfortunately, while they pumped in additional modes, the gameplay and the basic mechanics of the sport itself are still extremely flawed. As a result, Live 07 is a game that really should be riding the bench instead of starting this year.
Welcome to the GM's Office
The Dynasty mode actually comes to the 360 this year with a larger focus on the draft, team dynamics and scheduling. Players can now choose to relive the 2006 NBA draft and pick their favorite rookies to help build the future of their team. Along with the standard assistants, scouts and trainers, you'll also need to hire a new assistant head coach to schedule team events such as practices or press days as well as check up on potential rumors that may be used to your advantage. These can range from players potentially being traded to highly skilled coaches and staff members looking for new organizations to become part of. As you progress through the season, you'll need to continually check in with these guys to see how well your squad is progressing, as well as what the team's particular chemistry is. Team Chemistry is important because the play of your team is affected by how high or low your rating is. The lower the rating, the harder it is for a team to mount a comeback during a big game

Dynasty mode also tracks the fatigue factor on your players in two ways. The first is based off the amount of game time your players log by starting or coming off the bench. The other is based on the amount of time that your team spends on the road, playing against opposing teams in their home arenas. It might not seem like a major part, but going on a long stretch around the country will negatively affect the strength of your players, making them much more susceptible to injury and long stints out of the lineup. There's something that's particularly unbalanced about this new system though, because some three or four game stretches away from home will sometimes knock out two or three of your starting five without fail.
Getting Ready For Tip-off
Basketball may be a team sport, but it's always been extremely easy to spot the stars from the generic faces on the court and the elite athletes that rose above them all in the NBA. Live 07 tries to highlight this by including the Freestyle Superstar Controls that have been part of the current gen system since last year. This year, players are classified as either a level 1, 2 or 3 superstar. Level 1 Superstars are the guys that are starting to be the future of the franchise, the guys that you know will take over for the veterans as they approach the twilight of their careers. Level 2 Superstars are guys that consistently make big time plays in big time games, thanks to their shooting, defense or passing skills. Level 3 Superstars, on the other hand, are the dominating athletes of the sport - players the fans want to see and the teams spend practice preparing for. As a result, they typically have many more abilities than the other players on the floor. To demonstrate their extraordinary talents, Live 07 gives you the ability to switch skills on the fly, so a player that might be a high flyer and prefers to dunk can quickly change to a playmaker or a shooter if the team needs those particular abilities.

Live 07 for the 360 only features 5 Freestyle skills that you can choose from, unlike the current gen and PSP versions of the game. That feels somewhat cheap, since the other games have three more, especially since they decided to do away with the defensive superstar abilities. Now, players have the chance to be a High Flyer, which gives them flashy dunks, Scorers for layups and close shots, Play Makers for fancy passes, Post players for strong inside play and Shooters for raining shots from a distance. Somewhat similar to the current gen version, players can trigger any one of these moves by using the right analog stick in combination with the left bumper. While moving the stick in one of the four cardinal directions will create a basic kind of move, by rotating the right analog stick in a quarter circle players can make more complex and flashier steps. What the 360 version does not include this time around is the X-Factor, the clutch player that can become a superstar based on their on the court play, which happens to be found in the current gen versions. In its place is the ability to get In The Zone, which gives your Superstar new moves that they can make, as well as a better chance of their shots and passes working.
- 2007-06-09
- Naruto: Ultimate Ninja Review: by Juan Castro
US, June 26, 2006 - Fighting games based on Japanese anime usually fail to excite hardcore fans of the genre. The reason is most of these games end up playing rather poorly.
Usually, this is due to a strict development cycle: if a certain anime is hugely popular, then a developer had better turn out a game pronto. That's just how the game industry works.
This is true of any hot license, be it a particular movie, musical artist or whatever.
Which makes Naruto: Ultimate Ninja, from developer Cyberconnect 2, somewhat of an exception. To put it simply, Ultimate Ninja succeeds in blending a popular license with good game design.
And that's precisely what these games need to do to be successful from a critical standpoint. They need to have enough real meat to satiate the hunger of serious gamers, and not just fans
of the comic who will blindly purchase anything with the name Naruto on it. In that respect, Ultimate Ninja delivers the goods.

Like with most fighting games, this one splits into different modes. It has an arcade mode, called Free Battle, where you can jump in and fight with any unlocked character you want.
You simply decide who to fight against and where the fight will take place. It's perfect if you just want to come home and start whooping ass without the hassle of going through the
main story mode, called Scenario. But for those who want something a little more structured, then Scenario is definitely where you want to be.
Here, you select a fighter from the roster and go through a story. Thankfully, these stories don't repeat themselves, since each character has their own. The downside is none of these
stories will excite you very much. For once it'd be nice to see a fighting game take story mode seriously. Maybe have a few characters fighting for something other than personal glory
or a murdered father figure. Alas, this isn't that game. Fortunately, if there's one aspect most gamers don't care about in a fighting game, it's story. So the omission of riveting narrative
probably won't bother very many people.

Item distribution isn't the only thing keeping things fresh. Every character can zip around the stage through teleportation.
Each stage has two or more planes to fight on, and it's easy (and fun) to make use of every one. Say you're on a harbor, for example,
you can zip between fighting on the water to the dock to the rooftops of the buildings on the dock.
What's more, each character has various mini-game style special techniques. They all require a special kind of energy that you build while fighting.
Each has three power levels, too, the strongest taking the most energy. Once executed (by tapping triangle, then square) the game switches gears completely.
Standard gameplay visuals make room for over-the-top anime-style fight scenes. On the two sides of the screen sit gauges with different button sequences.
Hit them in the right order and the attacker delivers maximum damage. If the victim get its right, then the damage is reduced somewhat. It's an interesting,
more importantly fun system, that helps make the game feel unique.
Once you're done tinkering with Scenario and Free Battle modes, you can hop over to Mission mode. This mode lets you take on fights with specific requirements, such as finishing a battle with a specific amount of health left. It all takes place in the ninja academy, so you have to earn the right to take on high-level missions. Do well, though, and you score money to unlock extras and experience to unlock scrolls. Fans should actually like these extras, as they come in all manners of shapes and sizes. You can purchase everything from figurines and audio tracks to videos of a character's special technique.
Closing Comments
Ultimate Ninja packs more than enough style and quirky fight mechanics to keep things interesting. Having said that, it lacks some of the depth that serious fans
of the genre may want in a fighter. Fans of the series and manga will definitely appreciate the amount of extras and hidden characters, too.
- 2007-06-09
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- Me when i played F.E.A.R.: A funny kill by truly yours :D - 2009-07-02 06:58:23
- Me and my fav game 3: Me as Sasuke Uchiha - 2009-06-29 04:29:58
- Me and my fav game 2: Me as Sasuke Uchiha :D - 2009-05-24 06:36:25
- Me and my fav game: This is me as [Chaos] --> El Diablo :D - 2009-06-29 03:38:27
- : Me as [Chaos] --> Sasuke Uchiha :D - 2009-06-07 07:58:55
- : 2009-07-02 06:58:06
- : 2009-06-25 13:06:10
- : 2009-06-19 13:48:21
- : 2009-06-19 23:12:38
- : 2009-06-10 14:32:54
- sasuke: 2009-06-29 05:11:01
- Me And My Bro........LOL: 2009-07-02 23:01:12
- : 2009-06-18 23:50:14
- : Releasing In 2008
Its a fusion of Nissan skyline GTR & Nissan 350z - 2009-06-16 13:40:05
- : 2009-06-07 08:00:41
- : 2009-06-07 07:57:36
- : 2009-07-02 06:58:18
- Starfield & Planet: This was the hardest project I've worked on, but it was great success ^ ^
The Starfield took me 24 hours and the planet took me 3 hours. - 2009-07-02 06:58:21
- Marble: Made this marble on photoshop, took me roughly todays. So about 8 hours. - 2009-05-26 07:17:13
- Signature: I just messed around with some pictures to get my signature. No biggie on this one. - 2009-06-09 10:34:54
- : 2009-06-04 15:20:25
- dragons: 2009-07-02 06:58:11
- dragons: 2009-06-28 09:51:19
- dragons: 2009-06-28 18:00:15
- dragons: 2009-06-29 00:50:50
- dragons: 2009-06-19 11:46:35
- werewolf: 2009-06-07 07:59:36
- werewolf: 2009-07-02 06:58:22
- werewolf: 2009-05-20 00:40:15
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